dan - character sculpture
with this character, called dan, i sculpted him in mudbox, my preferred program. mudbox just seems to have more weight to it, you feel more like you're moving around clay rather the polygons. i'm not really into the whole super crazy high poly detail, i find it hard to get creatively excited about pours and ever little wrinkle.
these unfinished, untextured bust sculptures are more like 3d sketches, giving me a chance to try out different styles and ideas. there's not much planning invovled, a couple of quick drawings then i jump into mudbox with a very basic mesh of a head, and the peice just evolves.
this particular sculpture probably took about two hours.
dan - character sculpture turnaround
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a character sculpture called dan.