2:45 PM 0 comments

dan - character sculpture

when i'm sculpting the silhouette is always my main focus. i love to have strong shapes and lines within the form of the peice that work with and sometimes against each other. i take the same approach with my sculpting as i do with drawing, painting or photography, you've got to have shapes and tones working off each other. i like to create contrast yet a natrual flow to the peice, with crisp lines working their way through the face. of course you're creating a character, it needs to come to life! its just amazing how the slightist tweak of the model can completely change the personality of the character, whether you shrink the eyes, push up the nose, strengthen the jaw, it never ends.

with this character, called dan, i sculpted him in mudbox, my preferred program. mudbox just seems to have more weight to it, you feel more like you're moving around clay rather the polygons. i'm not really into the whole super crazy high poly detail, i find it hard to get creatively excited about pours and ever little wrinkle.

these unfinished, untextured bust sculptures are more like 3d sketches, giving me a chance to try out different styles and ideas. there's not much planning invovled, a couple of quick drawings then i jump into mudbox with a very basic mesh of a head, and the peice just evolves.

this particular sculpture probably took about two hours.



dan - character sculpture turnaround
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a character sculpture called dan.

2:39 PM 0 comments

rex - character sculpture







rex - character sculpture turnaround
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a character sculpture called rex.

2:29 PM 0 comments

portrait of a tourist


2:26 PM 0 comments

portrait of a man


10:26 PM 0 comments

ralph - character sculpture

this is a bust of a character i've been working on for a few days. for this piece i just jumped right in. there was no real aim with the character i just let it go, scribbling down some sketches over a few hours, then quickly built a simple mesh of a head in 3ds max, took it into mudbox and sculptured away for half a day. one thing i wanted to achieve with this piece was a design bordering somewhere between realistic and stylised.






Head sculpture turnaround
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